top of page

Rules

Official 2019 BCW League Format

 

GENERAL: We will be running four tournaments between Late May and the end of August, followed by playoffs in September. At most events, you will be guaranteed FIVE GAMES, mostly coming from round robin, and then either a single or double elimination tournament based on how many teams show up. At each event, you will earn points based on winning games and overall finish in the tournament. The points system is as follows:

 

  1. Every round robin win = 1 point 

 

  1. Tournament winner gets 5 points

  2. Second Place gets 3 points

  3. Third and Fourth get 2 points each

 

  1. All other teams get 1 point

 

Each point a team earns will put them in a better seeding position for the playoffs. In order to qualify for playoffs, each team needs to attend AT LEAST TWO of the FOUR regular season events. Every team that does this will qualify for playoffs, however, if more than 16 teams qualify for playoffs then the top 16 in points will qualify.

 

ROSTERS: Rosters are completely flexible as long as they fall within the 2-5 player range. 

 

PLAYER QUALIFICATIONS: A player must play in AT LEAST TWO of the FOUR regular season events in order to be eligible for playoffs.

 

INTERESTED PLAYERS: If you are interested in playing but can’t put together a team, notify me and we will do our best to either place you on a team or build a team around you. Our goal is to get as many players as possible to come out and experience our tournaments, so we encourage individuals to reach out to us.

 

PAYMENT: Regular Season Pay out is 85% to Winner of Each Tournament, 10% to a selected charity and 5% to the League Improvement Fund. In the playoffs, the entry fee will be $20, second place gets $60 and Champion will win the remaining pot.  

 

REGULAR TOURNAMENT INFO: Registration will open for each tournament shortly after the previous tournament, and will be announced on Twitter and Facebook. All tournaments will be fast pitch under the same format. Our schedule can be found on the 2018 schedule page of our website (BrewCityWiffleball.com/Schedule). The playoffs will be a triple elimination tournament with seeding based on point accumulation over the course of the season.

 

CONTACT INFO: If you have any questions about any of the rules, tournaments, interest in playing, or just want to say hello, you can reach Chris Neumann at BrewCityWiffle@Gmail.com

​

Playing Equipment

 

1.00: BALL: Only baseball sized unscuffed Wiffle ball brand balls will be used. (8 holes on one side).

 

1.01: BAT: Only unaltered EASTON Pro Stix 1000 or Louisville Slugger C271 plastic bats are to be used. Bats may be taped on the molded grip area.

 

1.02: BASES AND PITCHERS PLATE: All bases will be 45 feet apart, the front edge of the Pitcher’s Plate will be 45 feet from the back point of home plate, 47.5 feet from the base of the strike board.

 

1.03: STRIKE BOARD: The strike zone will consist of a board that measures roughly 20” wide by 30” tall. The strike zone will be 12” off the ground, and located 2.5 feet behind the back point of home plate. (47.5 feet from the pitching rubber)

 

1.04 FOOTWEAR: No metal spikes are allowed. Plastic cleats or turf cleats are permitted. For your safety, we advise you to wear some sort of footwear, and avoid bare feet.

 

Team and Game Regulations

 

2.00: TEAM PLAYER REQUIREMENTS: Minimum of 3 players per team to play a regulation game. 7 players maximum. All eligible players on the roster may be in the lineup in a game. Teams may rotate players in and out of the field as they please.

 

2.01: DEFENSIVE SUBSTITUTIONS: Teams may freely rotate defensive players with substitutes on the bench (extra hitters).

 

2.02: PITCHER DEFENSIVE SUBSTITUTIONS: Once a player has been in the pitchers position, and has been removed from that position, the player may not return as the pitcher in the same game.

 

2.03: FIELDING: Teams are required to have 3 fielders; two fielders and one pitcher.

 

2.04: GAME LENGTH: A regulation game is 5 innings, 3 outs per half inning. We will not begin another inning 50 minutes after first pitch of that game. REGULAR SEASON ONLY: If the game is tied after 5 innings, or the time limit is reached, the following inning will be played normally.

 

2.05: MERCY RULE: Games shall be over if either team leads by 10 runs after 4 innings, or after 3.5 innings if the home team is ahead. OR 20 runs after 3 innings, 2.5 innings if the home team is ahead.

 

2.06: PLAYOFF ELIGIBILITY: A player must play in AT LEAST TWO of the FOUR regular season events in order to be eligible for playoffs.

 

Pitching

 

3.00: SPEED LIMITS: Pitching for our league is fast pitch.

 

3.01: GRIPS AND THROW: Any type of throw, overhand or underhand is allowed. Any type of grip is allowed, but no deforming or altering the ball in it’s current state. No “loading” the ball with rocks, dirt, or debris.

 

3.02: BALKS: There are no balks in the BrewCity Wiffleball League.

 

3.03: First Strike Rule: If the first strike of the at bat is a looking strike, the hitter will be called out.

 

Batting

 

4.00 BUNTING: Bunting is not allowed

 

4.01: STRIKES: Batters will be charged with a called strike when:

  1. A legally delivered pitch hits the strike board without first touching any other object,    including the ground.

  2. A batter, intentionally or unintentionally, extends any part of his body outside of the     batter’s box and interferes with a pitched ball before it has passed the strike board.

  3. A batter swings and misses at a legally pitched ball.

  4. A batter swings, and hits the ball into foul territory without it being caught.

 

4.02: HIT BY PITCH: Batters that are hit with a pitch and do not swing will be awarded a ball, but will not be awarded first base for the reason of being hit with a pitch.

 

4.03: FOUL BALL LINES: A line will be drawn 20 feet from home plate. This line will be treated as a foul line in the exact same manner as the other foul lines between home and first or third base.

 

4.04: Ground Rule Double: If the batter hits the ball under or through the outfield fence, it will be scored as a ground rule double.

 

 

Walks and Strike Outs

 

5.00: BASE ON BALLS: Five balls shall entitle a batter to a walk.

 

5.01: FOUL TIP: A ball which is fouled off the bat and then hits the strike board without first touching any other object, including the ground is a foul tip. A foul tip is an out if it is the third strike of the at bat.

 

Base Running

 

6.00 LEADING OFF BASE OR STEALING: There shall be no leading off or stealing.

A runner must remain in contact with the base until the batter makes contact with the ball.

 

6.01: MISSED PEGGING ATTEMPTS: Runners may advance at will, as long as the overthrown ball stays inside the fair field of play. Any ball thrown into the bench area or in/around/beyond the backstop will be considered out of play. If the ball continues into out of field of play territory, the lead runner is awarded the base they were headed plus one base.

 

6:02: Pegging: Fielders may throw the ball at runners. Runners struck will be out. Runners struck with a thrown ball which first hits any player, a base or the ground first, will be out, will cause an immediate dead ball situation.

 

              Comment: It does not matter if the ball is knocked loose on the tag, as long as the ball “strikes” the runner, the runner                  is out. On a peg or a tag, if a defensive player maintains possession of the ball, the ball is live, if a defensive player                        loses possession of the ball, the ball is dead.

 

Fielding and Outs

 

7:00: PITCHERS CIRCLE FORCE OUT: In addition to any other method of putting out runners, any force out may be made if a player obtains control of the live, batted or thorwn ball, in a circle that is 10 Feet in diameter and centered on the midpoint of the pitcher’s rubber, before the runner reaches a base. Should there be more than one force out in play, only one force out shall be made on a single play.  The lead force shall be the first one affected, but should it not have been in time, subsequent forces will be enforced in continuing lead order.

 

7:01: PITCHERS CIRCLE DEAD BALL: Once a player has obtained control of the ball in the circle, the play shall be immediately dead and if runner(s) is/are not passed the 3/4 line along the basepath, they must return safely to their base.

 

7:02: INFIELD FLY: There shall be no infield fly rule.

 

7.03: BUCKET: A five gallon bucket of ball shall be allowed to be placed near the pitchers circle, but not in front of the pitchers’ plate. Any Batted ball that hits the bucket, or any balls that have fallen out of the bucket, shall result in an immediate dead ball, and all runners including the batter-runner shall advance one base. A thrown ball that hits the bucket, or any balls that have fallen out of the bucket, shall be live and in play A thrown ball that stays inside the bucket, shall result in an immediate dead ball and runners advance or return based on the pitcher’s hand rule.  

 

7.04: FENCE: Outfielders may jump over the fence and catch the ball in the air to rob a home run. Just don’t break the fence.

 

7.05: Outfield Frozen Rope: If a runner is running home and you cannot peg them or if you choose to try and not peg them from anywhere behind the bunt line, you may throw the ball at the strikezone behind the plate. If you hit any of the “rectangular” part of the strikezone before the runner touches home plate, then the runner is out at home the ball shall be ruled dead. If there are runners behind that are also advancing, then the runner(s) must go back to the base they came from. This rule will give chances to fielders throwing from anywhere behind the bunt zone to stop the runner without trying to have to peg them. If the ball misses the strikezone then the ball is still in play. If the ball is thrown out of play then the runner(s) will be granted one base on the overthrow.

bottom of page